Beta 1.0
(a)woken Beta 1.0
It is time
Several new weapons have been added: Flamethrower, Laser Cannon, Explosive Nailgun, Disk Launcher, Chainblade.
All still very wip, they need rebalancing and more animations and particles etc.
Several new levels added: Moon (destroy the objective before the timer ends), Gravitron (wip gravity flipping tech demo), Etna and Atlantis (short boss fights with a lava and underwater shader respectively).
Finally the "randomized mode" (the Conduit) generates a layout that makes sense.
Right now there are 11 floors to go through, you are given a different weapon to go through every level until you reach the next level gate thing.
There's a non-randomized boss fight at the end.
A lot of stuff had a graphical makeover. Some things were retextured, i added a ceiling and colored lights to some levels, and added a bunch of details and polish to the cockpit.
Wireframe view added. Press T (dpad up on a controller) to be able to see enemies through walls in some levels.
Gave some love to the main menu and level select, with sound effects and colors that change via tweens when you hover over them.
New healthbar. I think it looks cool.
Way, waaaaay too many fixes to count them. The inventory screen (TAB) in particular had a big refactor to accomodate the new weapons.
I'm actually very happy with the progress i have made so far.
I wish you all YESDEVS a happy new year.
Just like make game
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Get (a)woken
(a)woken
FPS with mechs.
More posts
- Alpha 3.079 days ago
- Alpha 2.0Aug 31, 2024
- Alpha 1.3.1Jul 24, 2024
- DD 57 HotfixJul 06, 2024
- DD 57 Build FinalizedJul 04, 2024
- Weapon Switching AnimationsMay 14, 2024
- Post DD56 HotfixMay 09, 2024
- Alpha 0.5 changelogMay 01, 2024
- Build for DD56May 01, 2024
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