Small update


Couldn't really work much on my game lately, but I still wanted to keep the build online up to date with the in dev build.

Changelog:

I already mentioned the damaged components panel shader. It still needs work but it's coming along nicely.
Shotgun buffed at medium range
Some aesthetic polish added to older levels
More load screens added (they are all fan art of claire!)
Player projectiles blowing up now have a short flash
The left panel when not in use for character dialog is now used for timers, countdowns and a kill counter in the arcade level
Fixed some rotation stuff in flipped gravity
Jump pad refactored, now it's triggered immediately on touching it

I wish i could have done more but it is what it is.
I will likely try (again) to refactor the enemy AI scripts next time to improve on some performance issues and make them easier to update and maintain.

Files

awoken.x86_64 1.1 GB
6 hours ago
awoken.zip 694 MB
6 hours ago
credits.txt 24 kB
6 hours ago

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