Third demo


Changelog of what is retroactively my alpha 0.3:

Fortess Mode added. The special ability of my mech, you can increase your defence and damage output by decreasing your mobility

Items: now you can deploy a turret, a shield and an EMP attack. There's an NPC that sells them again if you have enough currency.
Railgun Scope: now it's kinda like a sniper

You can heal by pressing C while stationary
Enemies now fire actual projectiles

Jump pad and teleporter added. Pretty fun to make
Radar minimap added. Shoutout to dingodev for being the real man
The glass of the cockpit gets more and more "cracked" as you get more damaged. 

Stamina bar for the hover mechanic. Hold jump while in the air

Controller support. Needs more testing

Mouse sensitivity setting. It's in the controls section

Grenade launcher added.

Tutorial added. Not very nice to look at but gimme a break, I did it in less than two days and I barely know how to use blender
Lots of sound effects and some "animations" added

Files

awoken.x86_64 Linux 574 MB
75 days ago
awoken.zip 344 MB
75 days ago
credits.txt 4 kB
75 days ago

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