​Alpha 0.5 changelog


Alpha 0.5, changelog:



More destroyable props added to the new arcade map

Very wip first level of my eventual story mode added

Early tests for my VN style "cutscenes"

New explosion effect on destroying enemies to get rid of the old janky PNG

New loading screen, drawn by my mother!

Android build added (very bugged)

Idle animation on staying still, and slight inertia when stopping movement

The hover mechanic has been reworked to be more hawken-ish

Damage indicator shows where enemy attacks are coming from

Damaged components panel. Enemy attacks have a chance to damage your mech. When a gun is damaged it will stop working, when a leg is damaged it will prevent you from running and jumping etc., after a short timer the damaged components will be automatically fixed

Destruction tests room added

Many sound effects have been added, including for the mech "operating system"

Many misc changes and fixes all over the place



I will also add part of the previous changelog for those who played the previous demo day build:



New map (extremely wip. if you recognize it you are a pretty cool guy.)

Killing enemies has a chance of spawning pickup items to replenish your own.

Also, there's a random "scrap" flying around after destroying an enemy. New enemies. There's a flying ranged drone shooting projectiles, and a stationary turret with a hitscan attack. Also some reskins of the previous basic enemy types (some of those new models were made by Greenplasma!)

Some destroyable "props" added to give some life to the map.

The enemy projectiles can now reach you at different heights.

New weapons: a shotgun and a lock on missile launcher.

Get (a)woken

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